This is the area around the Keep on the Borderlands. This is a conversion
of the monster statistics from Module B2. Keep on the Borderlands. The
original module is ©1981 by TSR Hobbies, Inc. as is the image at the
top of this page.
Page 13:
- 1. Mound of the Lizard Men
- 6 Lizard Men
SZ M; HD 2d10; HP 9,6,16,15,19,13; Init: +1, Spd 30;
1.{ OOOOO OOOO } 2.{ OOOOO O } 3.{ OOOOO OOOOO OOOOO O }
4.{ OOOOO OOOOO OOOOO } 5.{ OOOOO OOOOO OOOOO OOOO } 6.{ OOOOO OOOOO OOO }
AC 15 ( +1 Dex, +4 natural )
Atk: (May use all)
- Claw +4 ( +1 Str, +3 Natural ) (1d4, X2);
- Claw +4 ( +1 Str, +3 Natural ) (1d4, X2);
- Bite +5 ( +1 Str, +3 Natural ) (1d8, X2); Face 5ftx5ft; Reach 5ft;
SV Fort +3, Ref +1, Will +0;
Str 12(+1), Dex 12(+1), Con 11, Int 5(-3), Wis 11, Cha 4(-3); AL:N;
Skills: Swim +15, Listing +8, Spot +8, Search +6, Hide +4
Feats: Blind-Fight, Hold Breath (10 minutes)
CR: 2
- Lizard Man in lair
SZ M; HD 2d10; HP 9,6,16,15,19,13; Init: +1, Spd 30;
{ OOOOO OOOOO O }
AC 15 ( +1 Dex, +4 natural )
Atk: (May use all)
- Claw +4 ( +1 Str, +3 Natural ) (1d4, X2);
- Claw +4 ( +1 Str, +3 Natural ) (1d4, X2);
- Bite +5 ( +1 Str, +3 Natural ) (1d8, X2); Face 5ftx5ft; Reach 5ft;
SV Fort +3, Ref +1, Will +0;
Str 12(+1), Dex 12(+1), Con 11, Int 5(-3), Wis 11, Cha 4(-3); AL:N;
Skills: Swim +15, Listing +8, Spot +8, Search +6, Hide +4
Feats: Blind-Fight, Hold Breath (10 minutes)
CR: 2
- 3 Female Lizard Men in lair
SZ M; HD 1d10; HP 8,6,6; Init: +1, Spd 30;
1.{ OOOOO OOO } 2.{ OOOOO O } 3.{ OOOOO O }
AC 15 ( +1 Dex, +4 natural )
Atk: (May use all)
- Claw +3 ( +1 Str, +2 Natural ) (1d4, X2);
- Claw +3 ( +1 Str, +2 Natural ) (1d4, X2);
- Bite +3 ( +1 Str, +2 Natural ) (1d8, X2); Face 5ftx5ft; Reach 5ft;
SV Fort +3, Ref +1, Will +0;
Str 12(+1), Dex 12(+1), Con 11, Int 5(-3), Wis 11, Cha 4(-3); AL:N;
Skills: Swim +15, Listen +8, Spot +8, Search +6, Hide +4
Feats: Blind-Fight, Hold Breath (10 minutes)
CR:2
- 2. Spiders' Lair
- 2 Giant Black Widow Spiders
SZ:M; HD:2D12; HP:10,14; Init:0, Spd:20ft (30 ft in web);
1.{ OOOOO OOOOO } 2.{ OOOOO OOOOO OOOO }
AC:14 ( +4 Natural );
Atk:
- Poison Bite +4 ( +4 Natural ) (1d2 + DC 11 Poison, does 1d3 temp Con unless Fort Save, 1d3 a minute later unless Fort Save.)
SV: Fort +4, Ref +0, Will +2
Str:10, Dex:10, Con:11, Int:2(-4), Wis:10, Cha:0; AL:N
Skills: Listen +6
Feats: Blindsight with respect to web
CR:3
- 3. Raider Camp
- Leader
SZ:M; HD:2D10; HP:12; Init:+1, Speed:20ft
{ OOOOO OOOOO OO }
AC:16 (+1 Dex, +5 Chain Mail);
Atk:
- Longbow +3 (+1 Dex, +2 Base) ( 1d8, X3 ); RI:100ft
- Shortspear +2(+3) (+2 Base, (+1 if thrown)) (1d8, X3); RI:20ft; Face 5ftx5ft; Reach 5ft
SV: Fort +3, Ref +1, Will -1
Str:11, Dex:13(+1), Con:11, Int:10, Wis:9(-1), Cha:10; AL:CE
Skills: Hide 0; Move Silently 0; Listen +2, Spot +1 1/2
Feats: Skill Focus (Move Silently), Skill Focus (Hide), Dodge (+1 AC vs 1 opponent), Mobility( +4 AC when coming into or out of threat area)
CR:2
- Lieutenant
SZ:M; HD:1D10; HP:7; Init:+5, Speed:30ft
{ OOOOO OO }
AC:14 (+1 Dex, +2 Leather Armour, +1 small wooden shield);
Atk:
- Longsword +3 ( +1 Str, +1 base, +1WF) (1d8+1, 19-20/X2);Face 5ftx5ft; Reach 5ft
- Shortspear +2 (+1Str/Dex, +1 Base ) (1d8+1, X3); RI:20ft; Face 5ftx5ft; Reach 5ft
SV: Fort +2, Ref +1, Will -1
Str:12(+1), Dex:12(+1), Con:11, Int:10, Wis:9(-1), Cha:7(-2); AL:CE
Skills: Hide +3; Move Silently +3; Listen +0, Spot +0
Feats: WF:Longsword, Quick Draw, Improved Initiative
CR:1
- 2 Bowmen
SZ:M; HD:1D10; HP:4; Init:+1, Speed:30ft
1.{ OOOO } 2.{ OOOO }
AC:13 (+1 Dex, +2 Leather Armour)
Atk:
- Longbow +3 ( +1 Dex, +1 Base, +1WF ) (1d8, X3); RI:150ft;
SV: Fort +2, Ref +1, Will 0
Str:11, Dex:12(+1), Con:11, Int:10, Wis:10, Cha:10; AL:CE
Skills: Hide +3; Move Silently +3; Listen +1, Spot +1
Feats: WF: Longbow, Point Blank Shot (+1 within 30 ft), Far Shot
CR:1
- 8 Spearmen
SZ:M; HD:1D10; HP:5; Init:+4, Speed:30ft
1.{ OOOOO } 2.{ OOOOO } 3.{ OOOOO } 4.{ OOOOO }
5.{ OOOOO } 6.{ OOOOO } 7.{ OOOOO } 8.{ OOOOO }
AC:13 (+2 Leather Armour, +1 Shield)
Atk:
- Shortspear +2 ( +1 Base, +1WF ) (1d8, X3); RI:20ft; Face 5ftx5ft; Reach 5ft
SV: Fort +2, Ref +0, Will 0
Str:11, Dex:11, Con:11, Int:10, Wis:10, Cha:10; AL:CE
Skills: Hide +2; Move Silently +2; Listen +1, Spot +1
Feats: WF: Shortspear, Improved Initiative, Lightning Reflexes
CR:1
- 4. The Mad Hermit
- Hermit
SZ:M; HD:1D10; HP:15; Init:+3, Speed:30ft
{ OOOOO OOOOO OOOOO }
AC: 16 ( +3 Dex, +2 Leather Armour, +1 Ring of Deflection);
Atk:
- 2Xdagger +7 (+3 Dex, +2 madness, +2 base), (1d4+2,19-20/X2); RI:10ft; Face 5ftx5ft; Reach 5ft
SV: Fort +3, Ref +6, Will +1 (+1 base, -3 wis, +3 madness)
Str:11, Dex 17(+3), Con: 15(+2), Int: 15(+2), Wis:10, Cha:11; AL:CE
Skills: Balance +9, Climb +6, Escape Artist +9, Handle Animal +3, Hide +9, Intuit Direction +6, Jump +6, Listen +6, Move Silently +9, Spot +6, Wilderness Lore +3
Feats: +2d6 for sneak attack, Evasion (Ref save for no damage), Uncanny dodge (Keeps dex while flat footed), Weapon Finesse (Dagger), Ambidexterity (May attack with both hands at -2 each), Two weapon fighting
CR:3
- Mountain Lion
SZ:M; HD:3D8+2; HP:15; Init: +20, Speed:40ft
{ OOOOO OOOOO OOOOO }
AC:18 (+6 Dex, +2 natural)
Atk:
- 2xClaw +7 (+2 Str, +5 Natural) (1d6+2, X2);
- Bite +5 (+2 Str, +3 Natural) (1d8+2, X2);
- If both claws hit 2XRake +5 (+2Str, +3 Natural) (1d8+2, X2) Opponent gets no Dex bonuses
SV: Fort +6, Ref +9, Wil: +3
Str:15(+2), Dex:23(+6), Con:11, Int:2, Wis:11, Cha:11; AL:N
Skills: Hide +10, Balance +14, Climb +12, Jump +14, Listen +8, Move Silently +14
feats: May do running jumps without running, Sprint Attack
CR:4